From 94de2291e005f1c646fd779e8d32b2820e22e071 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Fri, 31 Jul 2020 16:54:31 -0700 Subject: *: initial implementation of pig This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. --- src/shader-node.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 src/shader-node.h (limited to 'src/shader-node.h') diff --git a/src/shader-node.h b/src/shader-node.h new file mode 100644 index 0000000..ae9b252 --- /dev/null +++ b/src/shader-node.h @@ -0,0 +1,14 @@ +#ifndef _SHADER_NODE_H +#define _SHADER_NODE_H + +typedef struct shader_t shader_t; +typedef struct stage_t stage_t; +typedef struct m4f_t m4f_t; + +typedef void (shader_node_uniforms_func_t)(shader_t *shader, void *uniforms_ctxt, void *render_ctxt, unsigned n_uniforms, const int *uniforms, const m4f_t *transform, float alpha); + +stage_t * shader_node_new_shader(const stage_conf_t *conf, shader_t *shader, const m4f_t *transform, shader_node_uniforms_func_t *uniforms_func, void *uniforms_ctxt); +stage_t * shader_node_new_src(const stage_conf_t *conf, const char *vs_src, const char *fs_src, const m4f_t *transform, shader_node_uniforms_func_t *uniforms_func, void *uniforms_ctxt, unsigned n_uniforms, const char **uniforms); +stage_t * shader_node_new_files(const stage_conf_t *conf, const char *vs_path, const char *fs_path, const m4f_t *transform, shader_node_uniforms_func_t *uniforms_func, void *uniforms_ctxt, unsigned n_uniforms, const char **uniforms); + +#endif -- cgit v1.2.3