From 94de2291e005f1c646fd779e8d32b2820e22e071 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Fri, 31 Jul 2020 16:54:31 -0700 Subject: *: initial implementation of pig This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. --- src/main.c | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/main.c (limited to 'src/main.c') diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..28e40f7 --- /dev/null +++ b/src/main.c @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2020 - Vito Caputo - + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 3 as published + * by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include + +extern const play_ops_t pig_ops; + +static const play_ops_t *ops[] = { + &pig_ops, + NULL +}; + +int main(int argc, char *argv[]) +{ + play_t *play; + + play = play_startup(argc, argv, PLAY_FLAG_NOAUDIO|PLAY_FLAG_NOGAMEPAD, ops); + + play_run(play); + + return play_shutdown(play); +} -- cgit v1.2.3