From 94de2291e005f1c646fd779e8d32b2820e22e071 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Fri, 31 Jul 2020 16:54:31 -0700 Subject: *: initial implementation of pig This is nothing to write home about, but it provides a little sandbox for developing shader-generated textures in the spirit of shadertoy or the demoscene tool bonzomatic. It's more oriented towards developing shaders for use with libstage in the small games I've been hacking on. --- src/Makefile.am | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/Makefile.am (limited to 'src/Makefile.am') diff --git a/src/Makefile.am b/src/Makefile.am new file mode 100644 index 0000000..e16083e --- /dev/null +++ b/src/Makefile.am @@ -0,0 +1,30 @@ +bin_PROGRAMS = pig +pig_SOURCES = \ + bb2f.h \ + bb3f.h \ + cache.c \ + cache.h \ + cache-node.c \ + cache-node.h \ + checker-node.c \ + checker-node.h \ + clear-node.c \ + clear-node.h \ + glad.c \ + glad.h \ + pig.c \ + pig.h \ + KHR/khrplatform.h \ + macros.h \ + main.c \ + m4f.h \ + shader.c \ + shader.h \ + shader-node.c \ + shader-node.h \ + v2f.h \ + v3f.h \ + v4f.h + +pig_CPPFLAGS = -I@top_srcdir@/libstage/src -I@top_srcdir@/libplay/src -ffast-math +pig_LDADD = @top_builddir@/libstage/src/libstage.a @top_builddir@/libplay/src/libplay.a -lm -ldl -- cgit v1.2.3