#ifndef _WINDOW_H #define _WINDOW_H #include #include #include "direction.h" #include "list.h" #include "screen.h" typedef struct _vwm_t vwm_t; typedef struct _vwm_xwindow_t vwm_xwindow_t; typedef struct _vwm_desktop_t vwm_desktop_t; typedef enum _vwm_win_autoconf_t { VWM_WIN_AUTOCONF_NONE, /* un-autoconfigured window (used to restore the configuration) */ VWM_WIN_AUTOCONF_QUARTER, /* quarter-screened */ VWM_WIN_AUTOCONF_HALF, /* half-screened */ VWM_WIN_AUTOCONF_FULL, /* full-screened */ VWM_WIN_AUTOCONF_ALL /* all-screened (borderless) */ } vwm_win_autoconf_t; /* the managed window we create for every mapped window we actually manage */ typedef struct _vwm_window_t { list_head_t windows_mru; /* global list of managed windows kept in MRU order */ vwm_xwindow_t *xwindow; /* window being managed */ vwm_desktop_t *desktop; /* desktop this window belongs to currently */ XWindowAttributes client; /* attrs of the client-configured window */ XSizeHints *hints; /* hints the client supplied */ long hints_supplied; /* bitfield reflecting the hints the client supplied */ unsigned int autoconfigured:3; /* autoconfigured window states (none/quarter/half/full/all) */ unsigned int mapping:1; /* is the window being mapped? (by vwm) */ unsigned int unmapping:1; /* is the window being unmapped? (by vwm) */ } vwm_window_t; void vwm_win_unmap(vwm_t *vwm, vwm_window_t *vwin); void vwm_win_map(vwm_t *vwm, vwm_window_t *vwin); vwm_window_t * vwm_win_mru(vwm_t *vwm, vwm_window_t *vwin); vwm_window_t * vwm_win_lookup(vwm_t *vwm, Window win); vwm_window_t * vwm_win_get_focused(const vwm_t *vwm); void vwm_win_set_focused(vwm_t *vwm, vwm_window_t *vwin); typedef enum _vwm_side_t { VWM_SIDE_TOP, VWM_SIDE_BOTTOM, VWM_SIDE_LEFT, VWM_SIDE_RIGHT } vwm_side_t; typedef enum _vwm_corner_t { VWM_CORNER_TOP_LEFT, VWM_CORNER_TOP_RIGHT, VWM_CORNER_BOTTOM_RIGHT, VWM_CORNER_BOTTOM_LEFT } vwm_corner_t; void vwm_win_autoconf(vwm_t *vwm, vwm_window_t *vwin, vwm_screen_rel_t rel, vwm_win_autoconf_t conf, ...); void vwm_win_autoconf_magic(vwm_t *vwm, vwm_window_t *vwin, const vwm_screen_t *scr, int x, int y, int width, int height); void vwm_win_focus(vwm_t *vwm, vwm_window_t *vwin); typedef enum _vwm_fence_t { VWM_FENCE_IGNORE = 0, /* behave as if screen boundaries don't exist (like the pre-Xinerama code) */ VWM_FENCE_RESPECT, /* confine operation to within the screen */ VWM_FENCE_TRY_RESPECT, /* confine operation to within the screen, unless no options exist. */ VWM_FENCE_VIOLATE, /* leave the screen for any other */ VWM_FENCE_MASKED_VIOLATE /* leave the screen for any other not masked */ } vwm_fence_t; vwm_window_t * vwm_win_focus_next(vwm_t *vwm, vwm_window_t *vwin, vwm_direction_t direction, vwm_fence_t fence); void vwm_win_shelve(vwm_t *vwm, vwm_window_t *vwin); void vwm_win_unfocus(vwm_t *vwm, vwm_window_t *vwin); vwm_xwindow_t * vwm_win_unmanage(vwm_t *vwm, vwm_window_t *vwin); vwm_window_t * vwm_win_manage_xwin(vwm_t *vwm, vwm_xwindow_t *xwin); void vwm_win_migrate(vwm_t *vwm, vwm_window_t *vwin, vwm_desktop_t *desktop); void vwm_win_send(vwm_t *vwm, vwm_window_t *vwin, vwm_desktop_t *desktop); #endif