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2017-03-25overlays: rename overlays.[ch]->charts.[ch]Vito Caputo
2017-03-25overlays: rename overlays->chartsVito Caputo
vmon introduces a non-overlay usage, monitors is correct but ambiguous, graphs is also amiguous, charts is short and distinctive. renaming of the files comes in a separate, future commit.
2017-03-25xwindow: s/xwindow->mapped/xwindow->client_mapped/Vito Caputo
This member reflects if the window is mapped from the client's perspective, not necessarily if the window is currently mapped (since vwm maps and unmaps windows the client has mapped in the course of providing virtual desktops) Changing the name for better clarity, since it's a bit ambiguous as-is.
2017-03-14overlays: extricate overlays from vwm internalsVito Caputo
- Move vmon_proc_t under vwm_overlay_t. - Privatize vwm_overlay_t. - Update xwindow.c to dynamically create and destroy overlays. - Cease supplying vwm_t to vwm_overlays_create(), now just pass in the bare vwm_xserver_t. - Update all vwm_overlay_* functions to operate on vwm_overlays_t and vwm_overlay_t. Only vwm_overlays_create() receives the xserver, which it then embeds within the returned vwm_overlay_t. - Eliminate _xwin_ flavors of overlay functions, largely mechanical rename eliminating the _xwin_ from the names during the previous pass of switching from vwm_t & vwm_xwindow_t to vwm_overlays_t & vwm_overlay_t parameters. - Change vwm_overlay_compose() to store damage in supplied pointer, the caller is expected to make use of the damage information now because the overlay code doesn't know about the window its coordinate space.
2017-03-14overlay: rename overlay.[ch] -> overlays.[ch]Vito Caputo
In preparation for vwm_overlays_* encapsulation of overlay global state and general cleanup therein.
2016-09-09*: refactor all the thingsVito Caputo
Long overdue house cleaning. The addition of compositing/monitoring overlays in vwm3 pushed vwm well past what is a reasonable size for a simple thousand line file. This is a first step towards restoring sanity in the code, but no behavioral differences are intended, this is mostly just shuffling around and organizing code. I expect some performance regressions initially, follow-on commits will make more improvements to that end as the dust settles.
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