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2017-03-24xwindow: cleanup vwm_xwin_is_mapped()Vito Caputo
No functional changes here.
2017-03-21*: update copyrights for 2017Vito Caputo
2017-03-14*: trivial code formatting cleanupsVito Caputo
I'm no longer fond of combining one-line conditional statements on the same line as their conditional expression.
2017-03-14overlays: extricate overlays from vwm internalsVito Caputo
- Move vmon_proc_t under vwm_overlay_t. - Privatize vwm_overlay_t. - Update xwindow.c to dynamically create and destroy overlays. - Cease supplying vwm_t to vwm_overlays_create(), now just pass in the bare vwm_xserver_t. - Update all vwm_overlay_* functions to operate on vwm_overlays_t and vwm_overlay_t. Only vwm_overlays_create() receives the xserver, which it then embeds within the returned vwm_overlay_t. - Eliminate _xwin_ flavors of overlay functions, largely mechanical rename eliminating the _xwin_ from the names during the previous pass of switching from vwm_t & vwm_xwindow_t to vwm_overlays_t & vwm_overlay_t parameters. - Change vwm_overlay_compose() to store damage in supplied pointer, the caller is expected to make use of the damage information now because the overlay code doesn't know about the window its coordinate space.
2017-03-14xwindow: use calloc in vwm_xwindow_create()Vito Caputo
Eliminate some initialization cruft.
2017-03-14xwindow: add vwm_xwin_get_pid() helperVito Caputo
2017-03-14overlay: rename overlay.[ch] -> overlays.[ch]Vito Caputo
In preparation for vwm_overlays_* encapsulation of overlay global state and general cleanup therein.
2017-03-14vwm: utilize vwm_xserver_t, minor refactorVito Caputo
2017-03-14*: add some missing string.h includesVito Caputo
2016-09-09*: refactor all the thingsVito Caputo
Long overdue house cleaning. The addition of compositing/monitoring overlays in vwm3 pushed vwm well past what is a reasonable size for a simple thousand line file. This is a first step towards restoring sanity in the code, but no behavioral differences are intended, this is mostly just shuffling around and organizing code. I expect some performance regressions initially, follow-on commits will make more improvements to that end as the dust settles.
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