Age | Commit message (Collapse) | Author |
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I'm no longer fond of combining one-line conditional statements on
the same line as their conditional expression.
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- Move vmon_proc_t under vwm_overlay_t.
- Privatize vwm_overlay_t.
- Update xwindow.c to dynamically create and destroy overlays.
- Cease supplying vwm_t to vwm_overlays_create(), now just
pass in the bare vwm_xserver_t.
- Update all vwm_overlay_* functions to operate on vwm_overlays_t and
vwm_overlay_t. Only vwm_overlays_create() receives the xserver,
which it then embeds within the returned vwm_overlay_t.
- Eliminate _xwin_ flavors of overlay functions, largely mechanical
rename eliminating the _xwin_ from the names during the previous
pass of switching from vwm_t & vwm_xwindow_t to vwm_overlays_t &
vwm_overlay_t parameters.
- Change vwm_overlay_compose() to store damage in supplied pointer,
the caller is expected to make use of the damage information now
because the overlay code doesn't know about the window its coordinate
space.
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Introduce vwm_overlays_t and create/destroy functions, use in vwm_startup()
and vwm_shutdown(). Supply to methods operating on the global overlays
state vwm_overlays_update(), vwm_overlays_rate_increase(),
vwm_overlays_rate_decrease().
This is a fairly minimal adoption of these changes with vwm_t still being
supplyed to the overlay functions.
A future commit will further cleanup the interactions and cease all
knowledge of vwm_t in overlays.c, but for now everything overlay-oriented
still accesses the overlays_t instance via vwm_t. Instead of supplying the
vwm_t to vwm_overlays_create() the bare vwm_xserver_t will be supplied, as
this is the future shared component across vmon and vwm (in addition to
overlays).
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This moves the console teardown back to vwm.c, trivial cleanup.
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Long overdue house cleaning.
The addition of compositing/monitoring overlays in vwm3 pushed vwm well past
what is a reasonable size for a simple thousand line file. This is a first
step towards restoring sanity in the code, but no behavioral differences are
intended, this is mostly just shuffling around and organizing code.
I expect some performance regressions initially, follow-on commits will make
more improvements to that end as the dust settles.
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