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authorVito Caputo <vcaputo@gnugeneration.com>2016-08-28 00:36:53 -0700
committerVito Caputo <vcaputo@gnugeneration.com>2016-09-09 14:14:31 -0700
commit4642216f70dd98134a79f9299b7ca4bc876649c7 (patch)
treebdf9fd892bc54a2f2a678a9828c6af9d9fc8bed2 /src/clickety.c
parente99f5ac1293a0ae1f498bc4c73c4c04e4edb8665 (diff)
*: refactor all the things
Long overdue house cleaning. The addition of compositing/monitoring overlays in vwm3 pushed vwm well past what is a reasonable size for a simple thousand line file. This is a first step towards restoring sanity in the code, but no behavioral differences are intended, this is mostly just shuffling around and organizing code. I expect some performance regressions initially, follow-on commits will make more improvements to that end as the dust settles.
Diffstat (limited to 'src/clickety.c')
-rw-r--r--src/clickety.c244
1 files changed, 244 insertions, 0 deletions
diff --git a/src/clickety.c b/src/clickety.c
new file mode 100644
index 0000000..a64e6d7
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+++ b/src/clickety.c
@@ -0,0 +1,244 @@
+/*
+ * \/\/\
+ *
+ * Copyright (C) 2012-2016 Vito Caputo - <vcaputo@gnugeneration.com>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 3 as published
+ * by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+ /* input event handling stuff */
+
+#include <X11/Xlib.h>
+
+#include "clickety.h"
+#include "desktop.h"
+#include "vwm.h"
+#include "window.h"
+#include "xwindow.h"
+
+/* simple little state machine for managing mouse click/drag/release sequences so we don't need another event loop */
+typedef enum _vwm_adjust_mode_t {
+ VWM_ADJUST_RESIZE,
+ VWM_ADJUST_MOVE
+} vwm_adjust_mode_t;
+
+typedef struct _vwm_clickety_t {
+ vwm_window_t *vwin;
+ vwm_adjust_mode_t mode;
+ XWindowAttributes orig, lastrect;
+ int impetus_x, impetus_y, impetus_x_root, impetus_y_root;
+} vwm_clickety_t;
+
+static vwm_clickety_t clickety;
+
+/* helper function for resizing the window, how the motion is applied depends on where in the window the impetus event occurred */
+static void compute_resize(XEvent *terminus, XWindowAttributes *new)
+{
+ vwm_window_t *vwin;
+ int dw = (clickety.orig.width / 2);
+ int dh = (clickety.orig.height / 2);
+ int xdelta = (terminus->xbutton.x_root - clickety.impetus_x_root);
+ int ydelta = (terminus->xbutton.y_root - clickety.impetus_y_root);
+ int min_width = 0, min_height = 0;
+ int width_inc = 1, height_inc = 1;
+
+ /* TODO: there's a problem here WRT border width, I should be considering it, I just haven't bothered to fix it since it doesn't seem to matter */
+ if ((vwin = clickety.vwin) && vwin->hints) {
+ if ((vwin->hints_supplied & PMinSize)) {
+ min_width = vwin->hints->min_width;
+ min_height = vwin->hints->min_height;
+ VWM_TRACE("window size hints exist and minimum sizes are w=%i h=%i", min_width, min_height);
+ }
+
+ if ((vwin->hints_supplied & PResizeInc)) {
+ width_inc = vwin->hints->width_inc;
+ height_inc = vwin->hints->height_inc;
+ VWM_TRACE("window size hints exist and resize increments are w=%i h=%i", width_inc, height_inc);
+ if (!width_inc) width_inc = 1;
+ if (!height_inc) height_inc = 1;
+ }
+ }
+
+ xdelta = xdelta / width_inc * width_inc;
+ ydelta = ydelta / height_inc * height_inc;
+
+ if (clickety.impetus_x < dw && clickety.impetus_y < dh) {
+ /* grabbed top left */
+ new->x = clickety.orig.x + xdelta;
+ new->y = clickety.orig.y + ydelta;
+ new->width = clickety.orig.width - xdelta;
+ new->height = clickety.orig.height - ydelta;
+ } else if (clickety.impetus_x > dw && clickety.impetus_y < dh) {
+ /* grabbed top right */
+ new->x = clickety.orig.x;
+ new->y = clickety.orig.y + ydelta;
+ new->width = clickety.orig.width + xdelta;
+ new->height = clickety.orig.height - ydelta;
+ } else if (clickety.impetus_x < dw && clickety.impetus_y > dh) {
+ /* grabbed bottom left */
+ new->x = clickety.orig.x + xdelta;
+ new->y = clickety.orig.y;
+ new->width = clickety.orig.width - xdelta;
+ new->height = clickety.orig.height + ydelta;
+ } else if (clickety.impetus_x > dw && clickety.impetus_y > dh) {
+ /* grabbed bottom right */
+ new->x = clickety.orig.x;
+ new->y = clickety.orig.y;
+ new->width = clickety.orig.width + xdelta;
+ new->height = clickety.orig.height + ydelta;
+ }
+
+ /* constrain the width and height of the window according to the minimums */
+ if (new->width < min_width) {
+ if (clickety.orig.x != new->x) new->x -= (min_width - new->width);
+ new->width = min_width;
+ }
+
+ if (new->height < min_height) {
+ if (clickety.orig.y != new->y) new->y -= (min_height - new->height);
+ new->height = min_height;
+ }
+}
+
+
+void vwm_clickety_motion(vwm_t *vwm, Window win, XMotionEvent *motion)
+{
+ XWindowChanges changes = { .border_width = WINDOW_BORDER_WIDTH };
+
+ if (!clickety.vwin) return;
+
+ /* TODO: verify win matches clickety.vwin? */
+ switch (clickety.mode) {
+ case VWM_ADJUST_MOVE:
+ changes.x = clickety.orig.x + (motion->x_root - clickety.impetus_x_root);
+ changes.y = clickety.orig.y + (motion->y_root - clickety.impetus_y_root);
+ XConfigureWindow(vwm->display, win, CWX | CWY | CWBorderWidth, &changes);
+ break;
+
+ case VWM_ADJUST_RESIZE: {
+ XWindowAttributes resized;
+
+ /* XXX: it just so happens the XMotionEvent structure is identical to XButtonEvent in the fields
+ * needed by compute_resize... */
+ compute_resize((XEvent *)motion, &resized);
+ /* TODO: this is probably broken with compositing active, but it doesn't seem to be too messed up in practice */
+ /* erase the last rectangle */
+ XDrawRectangle(vwm->display, VWM_XROOT(vwm), vwm->gc, clickety.lastrect.x, clickety.lastrect.y, clickety.lastrect.width, clickety.lastrect.height);
+ /* draw a frame @ resized coordinates */
+ XDrawRectangle(vwm->display, VWM_XROOT(vwm), vwm->gc, resized.x, resized.y, resized.width, resized.height);
+ /* remember the last rectangle */
+ clickety.lastrect = resized;
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+
+void vwm_clickety_released(vwm_t *vwm, Window win, XButtonPressedEvent *terminus)
+{
+ XWindowChanges changes = { .border_width = WINDOW_BORDER_WIDTH };
+
+ if (!clickety.vwin) return;
+
+ switch (clickety.mode) {
+ case VWM_ADJUST_MOVE:
+ changes.x = clickety.orig.x + (terminus->x_root - clickety.impetus_x_root);
+ changes.y = clickety.orig.y + (terminus->y_root - clickety.impetus_y_root);
+ XConfigureWindow(vwm->display, win, CWX | CWY | CWBorderWidth, &changes);
+ break;
+
+ case VWM_ADJUST_RESIZE: {
+ XWindowAttributes resized;
+ compute_resize((XEvent *)terminus, &resized);
+ /* move and resize the window @ resized */
+ XDrawRectangle(vwm->display, VWM_XROOT(vwm), vwm->gc, clickety.lastrect.x, clickety.lastrect.y, clickety.lastrect.width, clickety.lastrect.height);
+ changes.x = resized.x;
+ changes.y = resized.y;
+ changes.width = resized.width;
+ changes.height = resized.height;
+ XConfigureWindow(vwm->display, win, CWX | CWY | CWWidth | CWHeight | CWBorderWidth, &changes);
+ XUngrabServer(vwm->display);
+ break;
+ }
+
+ default:
+ break;
+ }
+ /* once you manipulate the window it's no longer fullscreened, simply hitting Mod1+Return once will restore fullscreened mode */
+ clickety.vwin->autoconfigured = VWM_WIN_AUTOCONF_NONE;
+
+ clickety.vwin = NULL; /* reset clickety */
+
+ XFlush(vwm->display);
+ XUngrabPointer(vwm->display, CurrentTime);
+}
+
+
+/* on pointer buttonpress we initiate a clickety sequence; setup clickety with the window and impetus coordinates.. */
+int vwm_clickety_pressed(vwm_t *vwm, Window win, XButtonPressedEvent *impetus)
+{
+ vwm_window_t *vwin;
+
+ /* verify the window still exists */
+ if (!XGetWindowAttributes(vwm->display, win, &clickety.orig)) goto _fail;
+
+ if (!(vwin = vwm_win_lookup(vwm, win))) goto _fail;
+
+ if (impetus->state & WM_GRAB_MODIFIER) {
+
+ /* always set the input focus to the clicked window, note if we allow this to happen on the root window, it enters sloppy focus mode
+ * until a non-root window is clicked, which is an interesting hybrid but not how I prefer it. */
+ if (vwin != vwm->focused_desktop->focused_window && vwin->xwindow->id != VWM_XROOT(vwm)) {
+ vwm_win_focus(vwm, vwin);
+ vwm_win_mru(vwm, vwin);
+ }
+
+ switch (impetus->button) {
+ case Button1:
+ /* immediately raise the window if we're relocating,
+ * resizes are supported without raising (which also enables NULL resizes to focus without raising) */
+ clickety.mode = VWM_ADJUST_MOVE;
+ XRaiseWindow(vwm->display, win);
+ break;
+
+ case Button3:
+ /* grab the server on resize for the xor rubber-banding's sake */
+ XGrabServer(vwm->display);
+ XSync(vwm->display, False);
+
+ /* FIXME: none of the resize DrawRectangle() calls consider the window border. */
+ XDrawRectangle(vwm->display, VWM_XROOT(vwm), vwm->gc, clickety.orig.x, clickety.orig.y, clickety.orig.width, clickety.orig.height);
+ clickety.lastrect = clickety.orig;
+
+ clickety.mode = VWM_ADJUST_RESIZE;
+ break;
+
+ default:
+ goto _fail;
+ }
+ clickety.vwin = vwin;
+ clickety.impetus_x_root = impetus->x_root;
+ clickety.impetus_y_root = impetus->y_root;
+ clickety.impetus_x = impetus->x;
+ clickety.impetus_y = impetus->y;
+ }
+
+ return 1;
+
+_fail:
+ XUngrabPointer(vwm->display, CurrentTime);
+
+ return 0;
+}
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