#include #include "til_fb.h" #include "helpers.h" #include "particle.h" #include "particles.h" /* a "xplode" particle type, emitted by rockets in large numbers at the end of their lifetime */ #define XPLODE_MAX_DECAY_RATE 10 #define XPLODE_MIN_DECAY_RATE 5 #define XPLODE_MAX_LIFETIME 150 #define XPLODE_MIN_LIFETIME 5 extern particle_ops_t spark_ops; particle_ops_t xplode_ops; typedef struct _xplode_ctxt_t { int decay_rate; int longevity; int lifetime; } xplode_ctxt_t; static int xplode_init(particles_t *particles, const particles_conf_t *conf, particle_t *p) { xplode_ctxt_t *ctxt = p->ctxt; ctxt->decay_rate = rand_within_range(XPLODE_MIN_DECAY_RATE, XPLODE_MAX_DECAY_RATE); ctxt->lifetime = ctxt->longevity = rand_within_range(XPLODE_MIN_LIFETIME, XPLODE_MAX_LIFETIME); p->props->drag = 10.9; p->props->mass = 0.3; p->props->virtual = 0; return 1; } static particle_status_t xplode_sim(particles_t *particles, const particles_conf_t *conf, particle_t *p, til_fb_fragment_t *f) { xplode_ctxt_t *ctxt = p->ctxt; if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) { ctxt->longevity = 0; return PARTICLE_DEAD; } /* litter some small sparks behind the explosion particle */ if (!(ctxt->lifetime % 30)) { particle_props_t props = *p->props; props.velocity = (float)rand_within_range(10, 50) / 10000.0; particles_spawn_particle(particles, p, &props, &xplode_ops); } return PARTICLE_ALIVE; } static void xplode_draw(particles_t *particles, const particles_conf_t *conf, particle_t *p, int x, int y, til_fb_fragment_t *f) { xplode_ctxt_t *ctxt = p->ctxt; uint32_t color; if (!should_draw_expire_if_oob(particles, p, x, y, f, &ctxt->longevity)) return; if (ctxt->longevity == ctxt->lifetime) { color = makergb(0xff, 0xff, 0xa0, 1.0); } else { color = makergb(0xff, 0xff, 0x00, ((float)ctxt->longevity / ctxt->lifetime)); } til_fb_fragment_put_pixel_unchecked(f, 0, x, y, color); } particle_ops_t xplode_ops = { .context_size = sizeof(xplode_ctxt_t), .sim = xplode_sim, .init = xplode_init, .draw = xplode_draw, .cleanup = NULL, };