#include #include "til_fb.h" #include "helpers.h" #include "particle.h" #include "particles.h" /* a "spark" particle type, emitted from behind rockets */ #define SPARK_MAX_DECAY_RATE 20 #define SPARK_MIN_DECAY_RATE 2 #define SPARK_MAX_LIFETIME 150 #define SPARK_MIN_LIFETIME 1 typedef struct _spark_ctxt_t { int decay_rate; int longevity; int lifetime; } spark_ctxt_t; static int spark_init(particles_t *particles, const particles_conf_t *conf, particle_t *p) { spark_ctxt_t *ctxt = p->ctxt; p->props->drag = 20.0; p->props->mass = 0.1; p->props->virtual = 0; ctxt->decay_rate = rand_within_range(SPARK_MIN_DECAY_RATE, SPARK_MAX_DECAY_RATE); ctxt->lifetime = ctxt->longevity = rand_within_range(SPARK_MIN_LIFETIME, SPARK_MAX_LIFETIME); return 1; } static particle_status_t spark_sim(particles_t *particles, const particles_conf_t *conf, particle_t *p, til_fb_fragment_t *f) { spark_ctxt_t *ctxt = p->ctxt; if (!ctxt->longevity || (ctxt->longevity -= ctxt->decay_rate) <= 0) { ctxt->longevity = 0; return PARTICLE_DEAD; } return PARTICLE_ALIVE; } static void spark_draw(particles_t *particles, const particles_conf_t *conf, particle_t *p, int x, int y, til_fb_fragment_t *f) { spark_ctxt_t *ctxt = p->ctxt; if (!should_draw_expire_if_oob(particles, p, x, y, f, &ctxt->longevity)) /* offscreen */ return; til_fb_fragment_put_pixel_unchecked(f, 0, x, y, makergb(0xff, 0xa0, 0x20, ((float)ctxt->longevity / ctxt->lifetime))); } particle_ops_t spark_ops = { .context_size = sizeof(spark_ctxt_t), .sim = spark_sim, .init = spark_init, .draw = spark_draw, .cleanup = NULL, };