#ifndef _PARTICLES_H #define _PARTICLES_H #include "bsp.h" #include "fb.h" #include "list.h" #include "particle.h" typedef struct particles_t particles_t; particles_t * particles_new(void); void particles_draw(particles_t *particles, fb_fragment_t *fragment); particle_status_t particles_sim(particles_t *particles); void particles_age(particles_t *particles); void particles_free(particles_t *particles); int particles_add_particle(particles_t *particles, particle_props_t *props, particle_ops_t *ops); void particles_spawn_particle(particles_t *particles, particle_t *parent, particle_props_t *props, particle_ops_t *ops); void particles_add_particles(particles_t *particles, particle_props_t *props, particle_ops_t *ops, int num); bsp_t * particles_bsp(particles_t *particles); #endif