#ifndef _DRAW_H #define _DRAW_H #include #include "fb.h" static inline void draw_pixel(fb_fragment_t *f, int x, int y, uint32_t pixel) { uint32_t *pixels = f->buf; /* FIXME this assumes stride is aligned to 4 */ pixels[(y * (f->width + (f->stride >> 2))) + x] = pixel; } #endif