#include #include "bsp.h" #include "container.h" #include "particle.h" #include "particles.h" /* a "burst" (shockwave) particle type */ /* this doesn't draw anything, it just pushes neighbors away in an increasing radius */ #define BURST_FORCE 0.01f #define BURST_MAX_LIFETIME 8 typedef struct _burst_ctxt_t { int longevity; int lifetime; } burst_ctxt_t; static int burst_init(particles_t *particles, particle_t *p) { burst_ctxt_t *ctxt = p->ctxt; ctxt->longevity = ctxt->lifetime = BURST_MAX_LIFETIME; p->props->velocity = 0; /* burst should be stationary */ p->props->mass = 0; /* no mass prevents gravity's effects */ return 1; } static inline void thrust_part(particle_t *burst, particle_t *victim, float distance_sq) { v3f_t direction = v3f_sub(&victim->props->position, &burst->props->position); /* TODO: normalize is expensive, see about removing these. */ direction = v3f_normalize(&direction); victim->props->direction = v3f_add(&victim->props->direction, &direction); victim->props->direction = v3f_normalize(&victim->props->direction); victim->props->velocity += BURST_FORCE; } typedef struct burst_sphere_t { particle_t *center; float radius_min; float radius_max; } burst_sphere_t; static void burst_cb(bsp_t *bsp, list_head_t *occupants, void *_s) { burst_sphere_t *s = _s; bsp_occupant_t *o; float rmin_sq = s->radius_min * s->radius_min; float rmax_sq = s->radius_max * s->radius_max; /* XXX: to avoid having a callback per-particle, bsp_occupant_t was * moved to the public particle, and the particle-specific * implementations directly perform bsp-accelerated searches. Another * wart caused by this is particles_bsp(). */ list_for_each_entry(o, occupants, occupants) { particle_t *p = container_of(o, particle_t, occupant); float d_sq; if (p == s->center) { /* leave ourselves alone */ continue; } d_sq = v3f_distance_sq(&s->center->props->position, &p->props->position); if (d_sq > rmin_sq && d_sq < rmax_sq) { /* displace the part relative to the burst origin */ thrust_part(s->center, p, d_sq); } } } static particle_status_t burst_sim(particles_t *particles, particle_t *p) { burst_ctxt_t *ctxt = p->ctxt; bsp_t *bsp = particles_bsp(particles); /* XXX see note above about bsp_occupant_t */ burst_sphere_t s; if (!ctxt->longevity || (ctxt->longevity--) <= 0) { return PARTICLE_DEAD; } /* affect neighbors for the shock-wave */ s.radius_min = (1.0f - ((float)ctxt->longevity / ctxt->lifetime)) * 0.075f; s.radius_max = s.radius_min + .01f; s.center = p; bsp_search_sphere(bsp, &p->props->position, s.radius_min, s.radius_max, burst_cb, &s); return PARTICLE_ALIVE; } particle_ops_t burst_ops = { .context_size = sizeof(burst_ctxt_t), .sim = burst_sim, .init = burst_init, .draw = NULL, .cleanup = NULL, };