#ifndef _BSP_H #define _BSP_H #include #include "list.h" #include "v3f.h" typedef struct bsp_t bsp_t; typedef struct bsp_node_t bsp_node_t; /* Embed this in anything you want spatially indexed by the bsp tree. */ /* TODO: it would be nice to make this opaque, but it's a little annoying. */ typedef struct bsp_occupant_t { bsp_node_t *leaf; /* leaf node containing this occupant */ list_head_t occupants; /* node on containing leaf node's list of occupants */ v3f_t *position; /* position of occupant to be partitioned */ } bsp_occupant_t; bsp_t * bsp_new(void); void bsp_free(bsp_t *bsp); void bsp_print(bsp_t *bsp); void bsp_add_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position); void bsp_delete_occupant(bsp_t *bsp, bsp_occupant_t *occupant); void bsp_move_occupant(bsp_t *bsp, bsp_occupant_t *occupant, v3f_t *position); void bsp_search_sphere(bsp_t *bsp, v3f_t *center, float radius_min, float radius_max, void (*cb)(bsp_t *, list_head_t *, void *), void *cb_data); void bsp_walk_leaves(const bsp_t *bsp, void (*cb)(const bsp_t *bsp, const list_head_t *occupants, unsigned depth, const v3f_t *bv_min, const v3f_t *bv_max, void *cb_data), void *cb_data); #endif