#include #include #include #include "fb.h" #include "rototiller.h" /* Copyright (C) 2019 - Vito Caputo */ /* This implements white noise / snow just using rand() */ typedef union snow_seed_t { char __padding[256]; /* prevent seeds sharing a cache-line */ int seed; } snow_seed_t; typedef struct snow_context_t { int foo; /* make the compiler happy */ snow_seed_t seeds[]; } snow_context_t; static void * snow_create_context(unsigned n_cpus) { snow_context_t *ctxt; ctxt = calloc(1, sizeof(snow_context_t) + n_cpus * sizeof(snow_seed_t)); if (!ctxt) return NULL; for (unsigned i = 0; i < n_cpus; i++) ctxt->seeds[i].seed = rand(); return ctxt; } static void snow_destroy_context(void *context) { free(context); } static int snow_fragmenter(void *context, const fb_fragment_t *fragment, unsigned number, fb_fragment_t *res_fragment) { return fb_fragment_slice_single(fragment, 32, number, res_fragment); } static void snow_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter) { *res_fragmenter = snow_fragmenter; } static void snow_render_fragment(void *context, unsigned cpu, fb_fragment_t *fragment) { snow_context_t *ctxt = context; int *seed = &ctxt->seeds[cpu].seed; for (unsigned y = fragment->y; y < fragment->y + fragment->height; y++) { for (unsigned x = fragment->x; x < fragment->x + fragment->width; x++) { uint32_t pixel = rand_r(seed) % 256; fb_fragment_put_pixel_unchecked(fragment, x, y, pixel << 16 | pixel << 8 | pixel); } } } rototiller_module_t snow_module = { .create_context = snow_create_context, .destroy_context = snow_destroy_context, .prepare_frame = snow_prepare_frame, .render_fragment = snow_render_fragment, .name = "snow", .description = "TV snow / white noise (threaded)", .author = "Vito Caputo ", .license = "GPLv2", };