#include #include #include #include "til.h" #include "til_fb.h" #include "til_module_context.h" /* Copyright (C) 2019 - Vito Caputo */ /* This implements white noise / snow just using rand() */ typedef union snow_seed_t { char __padding[256]; /* prevent seeds sharing a cache-line */ unsigned seed; } snow_seed_t; typedef struct snow_context_t { til_module_context_t til_module_context; unsigned unused; snow_seed_t seeds[]; } snow_context_t; static til_module_context_t * snow_create_context(unsigned seed, unsigned ticks, unsigned n_cpus, til_setup_t *setup) { snow_context_t *ctxt; ctxt = til_module_context_new(sizeof(snow_context_t) + n_cpus * sizeof(snow_seed_t), seed, n_cpus); if (!ctxt) return NULL; for (unsigned i = 0; i < n_cpus; i++) ctxt->seeds[i].seed = rand_r(&seed); return &ctxt->til_module_context; } static void snow_prepare_frame(til_module_context_t *context, unsigned ticks, til_fb_fragment_t *fragment, til_fragmenter_t *res_fragmenter) { *res_fragmenter = til_fragmenter_slice_per_cpu; } static void snow_render_fragment(til_module_context_t *context, unsigned ticks, unsigned cpu, til_fb_fragment_t *fragment) { snow_context_t *ctxt = (snow_context_t *)context; unsigned *seed = &ctxt->seeds[cpu].seed; for (unsigned y = fragment->y; y < fragment->y + fragment->height; y++) { for (unsigned x = fragment->x; x < fragment->x + fragment->width; x++) { #ifdef __WIN32__ uint32_t pixel = rand(); #else uint32_t pixel = rand_r(seed) % 256; #endif til_fb_fragment_put_pixel_unchecked(fragment, 0, x, y, pixel << 16 | pixel << 8 | pixel); } } } til_module_t snow_module = { .create_context = snow_create_context, .prepare_frame = snow_prepare_frame, .render_fragment = snow_render_fragment, .name = "snow", .description = "TV snow / white noise (threaded)", .author = "Vito Caputo ", };