#ifndef _RAY_THREADS_H #define _RAY_THREADS_H #include typedef struct ray_scene_t ray_scene_t; typedef struct ray_camera_t ray_camera_t; typedef struct fb_fragment_t fb_fragment_t; typedef struct ray_thread_t { pthread_t thread; pthread_mutex_t mutex; pthread_cond_t cond; ray_scene_t *scene; ray_camera_t *camera; fb_fragment_t *fragment; } ray_thread_t; typedef struct ray_threads_t { unsigned n_threads; ray_thread_t threads[]; } ray_threads_t; ray_threads_t * ray_threads_create(unsigned num); void ray_threads_destroy(ray_threads_t *threads); void ray_thread_fragment_submit(ray_thread_t *thread, ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment); void ray_thread_wait_idle(ray_thread_t *thread); #endif