#ifndef _RAY_SCENE_H #define _RAY_SCENE_H #include "fb.h" #include "ray_camera.h" #include "ray_color.h" #include "ray_ray.h" #include "ray_threads.h" typedef union ray_object_t ray_object_t; typedef struct ray_scene_t { ray_object_t *objects; unsigned n_objects; ray_object_t *lights; unsigned n_lights; ray_color_t ambient_color; float ambient_brightness; } ray_scene_t; void ray_scene_render_fragments(ray_scene_t *scene, ray_camera_t *camera, ray_threads_t *threads, fb_fragment_t *fragments); void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment); #endif