#ifndef _RAY_OBJECT_SPHERE_H #define _RAY_OBJECT_SPHERE_H #include "ray_3f.h" #include "ray_object_type.h" #include "ray_surface.h" typedef struct ray_object_sphere_t { ray_object_type_t type; ray_surface_t surface; ray_3f_t center; float radius; } ray_object_sphere_t; #endif