#ifndef _RAY_OBJECT_PLANE_H #define _RAY_OBJECT_PLANE_H #include "ray_3f.h" #include "ray_camera.h" #include "ray_object_type.h" #include "ray_ray.h" #include "ray_surface.h" typedef struct ray_object_plane_t { ray_object_type_t type; ray_surface_t surface; ray_3f_t normal; float distance; struct { float primary_dot_plus; } _prepared; } ray_object_plane_t; static void ray_object_plane_prepare(ray_object_plane_t *plane, ray_camera_t *camera) { plane->_prepared.primary_dot_plus = (ray_3f_dot(&plane->normal, &camera->position) + plane->distance); } static inline int ray_object_plane_intersects_ray(ray_object_plane_t *plane, unsigned depth, ray_ray_t *ray, float *res_distance) { float d = ray_3f_dot(&plane->normal, &ray->direction); if (d >= 0.00001f) { float distance = plane->_prepared.primary_dot_plus; if (depth != 1) distance = (ray_3f_dot(&plane->normal, &ray->origin) + plane->distance); distance /= d; if (distance > 0) { *res_distance = distance; return 1; } } return 0; } static inline ray_3f_t ray_object_plane_normal(ray_object_plane_t *plane, ray_3f_t *point) { return plane->normal; } static inline ray_surface_t ray_object_plane_surface(ray_object_plane_t *plane, ray_3f_t *point) { return plane->surface; } #endif