#ifndef _RAY_OBJECT_H #define _RAY_OBJECT_H #include "ray_object_light.h" #include "ray_object_plane.h" #include "ray_object_point.h" #include "ray_object_sphere.h" #include "ray_object_type.h" #include "ray_ray.h" #include "ray_surface.h" typedef union ray_object_t { ray_object_type_t type; ray_object_sphere_t sphere; ray_object_point_t point; ray_object_plane_t plane; ray_object_light_t light; } ray_object_t; int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance); ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point); ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point); #endif