#include #include #include "ray_3f.h" #include "ray_euler.h" /* produce orthonormal basis vectors from euler angles, rotated in the specified order */ void ray_euler_basis(const ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left) { float cos_yaw = cosf(e->yaw); float sin_yaw = sinf(e->yaw); float cos_roll = cosf(e->roll); float sin_roll = sinf(e->roll); float cos_pitch = cosf(e->pitch); float sin_pitch = sinf(e->pitch); /* Rotation matrices from http://www.songho.ca/opengl/gl_anglestoaxes.html */ switch (e->order) { case RAY_EULER_ORDER_PYR: /* pitch, yaw, roll */ up->x = -cos_yaw * sin_roll; up->y = -sin_pitch * sin_yaw * sin_roll + cos_pitch * cos_roll; up->z = cos_pitch * sin_yaw * sin_roll + sin_pitch * cos_roll; forward->x = sin_yaw; forward->y = -sin_pitch * cos_yaw; forward->z = cos_pitch * cos_yaw; break; case RAY_EULER_ORDER_YRP: /* yaw, roll, pitch */ up->x = -cos_yaw * sin_roll * cos_pitch + sin_yaw * sin_pitch; up->y = cos_roll * cos_pitch; up->z = sin_yaw * sin_roll * cos_pitch + cos_yaw * sin_pitch; forward->x = cos_yaw * sin_roll * sin_pitch + sin_yaw * cos_pitch; forward->y = -cos_roll * sin_pitch; forward->z = -sin_yaw * sin_roll * sin_pitch + cos_yaw * cos_pitch; break; case RAY_EULER_ORDER_RPY: /* roll, pitch, yaw */ up->x = -sin_roll * cos_pitch; up->y = cos_roll * cos_pitch; up->z = sin_pitch; forward->x = cos_roll * sin_yaw + sin_roll * sin_pitch * cos_yaw; forward->y = sin_roll * sin_yaw - cos_roll * sin_pitch * cos_yaw; forward->z = cos_pitch * cos_yaw; break; case RAY_EULER_ORDER_PRY: /* pitch, roll, yaw */ up->x = -sin_roll; up->y = cos_pitch * cos_roll; up->z = sin_pitch * cos_roll; forward->x = cos_roll * sin_yaw; forward->y = cos_pitch * sin_roll * sin_yaw - sin_pitch * cos_yaw; forward->z = sin_pitch * sin_roll * sin_yaw + cos_pitch * cos_yaw; break; case RAY_EULER_ORDER_RYP: /* roll, yaw, pitch */ up->x = -sin_roll * cos_pitch + cos_roll * sin_yaw * sin_pitch; up->y = cos_roll * cos_pitch + sin_roll * sin_yaw * sin_pitch; up->z = cos_yaw * sin_pitch; forward->x = sin_roll * sin_pitch + cos_roll * sin_yaw * cos_pitch; forward->y = -cos_roll * sin_pitch + sin_roll * sin_yaw * cos_pitch; forward->z = cos_yaw * cos_pitch; break; case RAY_EULER_ORDER_YPR: /* yaw, pitch, roll */ up->x = -cos_yaw * sin_roll + sin_yaw * sin_pitch * cos_roll; up->y = cos_pitch * cos_roll; up->z = sin_yaw * sin_roll + cos_yaw * sin_pitch * cos_roll; forward->x = sin_yaw * cos_pitch; forward->y = -sin_pitch; forward->z = cos_yaw * cos_pitch; break; default: assert(0); } *left = ray_3f_cross(up, forward); }