#ifndef _RAY_COLOR_H #define _RAY_COLOR_H #include #include "ray_3f.h" typedef ray_3f_t ray_color_t; /* convert a vector into a packed, 32-bit rgb pixel value */ static inline uint32_t ray_color_to_uint32_rgb(ray_color_t color) { uint32_t pixel; /* doing this all per-pixel, ugh. */ if (color.x > 1.0f) color.x = 1.0f; if (color.y > 1.0f) color.y = 1.0f; if (color.z > 1.0f) color.z = 1.0f; pixel = (uint32_t)(color.x * 255.0f); pixel <<= 8; pixel |= (uint32_t)(color.y * 255.0f); pixel <<= 8; pixel |= (uint32_t)(color.z * 255.0f); return pixel; } #endif