#include #include #include #include #include "fb.h" #include "rototiller.h" /* Copyright (C) 2017 Vito Caputo */ #define FIXED_TRIG_LUT_SIZE 4096 /* size of the cos/sin look-up tables */ #define FIXED_BITS 10 /* fractional bits */ #define FIXED_EXP (1 << FIXED_BITS) /* 2^FIXED_BITS */ #define FIXED_MASK (FIXED_EXP - 1) /* fractional part mask */ #define FIXED_COS(_rad) costab[(_rad) & (FIXED_TRIG_LUT_SIZE-1)] #define FIXED_SIN(_rad) sintab[(_rad) & (FIXED_TRIG_LUT_SIZE-1)] #define FIXED_MULT(_a, _b) (((_a) * (_b)) >> FIXED_BITS) #define FIXED_NEW(_i) ((_i) << FIXED_BITS) #define FIXED_TO_INT(_f) ((_f) >> FIXED_BITS) typedef struct color_t { int r, g, b; } color_t; static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE]; typedef struct plasma_context_t { unsigned rr; unsigned n_cpus; } plasma_context_t; static inline uint32_t color2pixel(color_t *color) { return (FIXED_TO_INT(color->r) << 16) | (FIXED_TO_INT(color->g) << 8) | FIXED_TO_INT(color->b); } static void init_plasma(int32_t *costab, int32_t *sintab) { int i; /* Generate fixed-point cos & sin LUTs. */ for (i = 0; i < FIXED_TRIG_LUT_SIZE; i++) { costab[i] = ((cos((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); sintab[i] = ((sin((double)2*M_PI*i/FIXED_TRIG_LUT_SIZE))*FIXED_EXP); } } static void * plasma_create_context(unsigned num_cpus) { return calloc(1, sizeof(plasma_context_t)); } static void plasma_destroy_context(void *context) { free(context); } static int plasma_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment) { plasma_context_t *ctxt = context; return fb_fragment_slice_single(fragment, ctxt->n_cpus, num, res_fragment); } /* Prepare a frame for concurrent drawing of fragment using multiple fragments */ static void plasma_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter) { plasma_context_t *ctxt = context; static int initialized; if (!initialized) { initialized = 1; init_plasma(costab, sintab); } *res_fragmenter = plasma_fragmenter; ctxt->n_cpus = n_cpus; ctxt->rr += 3; } /* Draw a plasma effect */ static void plasma_render_fragment(void *context, fb_fragment_t *fragment) { plasma_context_t *ctxt = context; unsigned width = fragment->width, height = fragment->height; int fw2 = FIXED_NEW(width / 2), fh2 = FIXED_NEW(height / 2); int x, y, cx, cy, dx2, dy2; uint32_t *buf = fragment->buf; color_t c = { .r = 0, .g = 0, .b = 0 }, cscale; unsigned rr2, rr6, rr8, rr16, rr20, rr12; rr2 = ctxt->rr * 2; rr6 = ctxt->rr * 6; rr8 = ctxt->rr * 8; rr16 = ctxt->rr * 16; rr20 = ctxt->rr * 20; rr12 = ctxt->rr * 12; /* vary the color channel intensities */ cscale.r = FIXED_MULT(FIXED_COS(ctxt->rr / 2), FIXED_NEW(64)) + FIXED_NEW(64); cscale.g = FIXED_MULT(FIXED_COS(ctxt->rr / 5), FIXED_NEW(64)) + FIXED_NEW(64); cscale.b = FIXED_MULT(FIXED_COS(ctxt->rr / 7), FIXED_NEW(64)) + FIXED_NEW(64); cx = FIXED_TO_INT(FIXED_MULT(FIXED_COS(ctxt->rr), fw2) + fw2); cy = FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr2), fh2) + fh2); for (y = fragment->y; y < fragment->y + height; y++) { int y2 = y << 1; int y4 = y << 2; dy2 = cy - y; dy2 *= dy2; for (x = fragment->x; x < fragment->x + width; x++, buf++) { int v; int hyp; dx2 = cx - x; dx2 *= dx2; hyp = (dx2 + dy2) >> 10; /* XXX: technically this should be a sqrt(), but >> 10 is a whole lot faster. */ v = FIXED_MULT( ((FIXED_COS(rr8 + hyp * 5)) + (FIXED_SIN(-rr16 + (x << 2))) + (FIXED_COS(rr20 + y4))), FIXED_EXP / 3); /* XXX: note these '/ 3' get optimized out. */ c.r = FIXED_MULT(v, cscale.r) + cscale.r; v = FIXED_MULT( ((FIXED_COS(rr12 + (hyp << 2))) + (FIXED_COS(rr6 + (x << 1))) + (FIXED_SIN(rr16 + y2))), FIXED_EXP / 3); c.g = FIXED_MULT(v, cscale.g) + cscale.g; v = FIXED_MULT( ((FIXED_SIN(rr6 + hyp * 6)) + (FIXED_COS(-rr12 + x * 5)) + (FIXED_SIN(-rr6 + y2))), FIXED_EXP / 3); c.b = FIXED_MULT(v, cscale.b) + cscale.b; *buf = color2pixel(&c); } buf = ((void *)buf) + fragment->stride; } } rototiller_module_t plasma_module = { .create_context = plasma_create_context, .destroy_context = plasma_destroy_context, .prepare_frame = plasma_prepare_frame, .render_fragment = plasma_render_fragment, .name = "plasma", .description = "Oldskool plasma effect (threaded)", .author = "Vito Caputo ", .license = "GPLv2", };