#include #include #include #include "til.h" #include "draw.h" /* Copyright (C) 2018-19 Philip J. Freeman */ int pix_width = 16; int pix_height = 16; int num_pix = 4; char pix_map[][16*16] = { { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, }, }; typedef struct pixbounce_context_t { unsigned n_cpus; int x, y; int x_dir, y_dir; int pix_num; } pixbounce_context_t; /* randomly pick another pixmap from the list, excluding the current one. */ static int pick_pix(int num_pics, int last_pic) { int pix_num = last_pic; while(pix_num == last_pic) pix_num = rand() % num_pics; return pix_num; } static void * pixbounce_create_context(unsigned ticks, unsigned num_cpus, void *setup) { pixbounce_context_t *ctxt; ctxt = malloc(sizeof(pixbounce_context_t)); if (!ctxt) return NULL; ctxt->n_cpus = num_cpus; ctxt->x = 0; ctxt->y = 8; ctxt->x_dir = 1; ctxt->y_dir = 1; ctxt->pix_num = rand() % num_pix; return ctxt; } static void pixbounce_destroy_context(void *context) { pixbounce_context_t *ctxt = context; free(context); } static void pixbounce_render_fragment(void *context, unsigned ticks, unsigned cpu, til_fb_fragment_t *fragment) { pixbounce_context_t *ctxt = context; int multiplier_x, multiplier_y, multiplier; int width = fragment->width, height = fragment->height; /* blank the frame */ til_fb_fragment_clear(fragment); /* check for very small fragment */ if(pix_width*2>width||pix_height*2>height) return; /* calculate multiplyer for the pixmap */ multiplier_x = width / pix_width; multiplier_y = height / pix_height; if(multiplier_x>=multiplier_y) { multiplier = multiplier_y * 77 / 100; } else if(multiplier_y>multiplier_x) { multiplier = multiplier_x * 77 / 100; } /* translate pixmap to multiplier size and draw it to the fragment */ for(int cursor_y=0; cursor_y < pix_height*multiplier; cursor_y++) { for(int cursor_x=0; cursor_x < pix_width*multiplier; cursor_x++) { int pix_offset = ((cursor_y/multiplier)*pix_width) + (cursor_x/multiplier); if(pix_map[ctxt->pix_num][pix_offset] == 0) continue; til_fb_fragment_put_pixel_unchecked( fragment, ctxt->x+cursor_x, ctxt->y+cursor_y, makergb(0xFF, 0xFF, 0xFF, 1) ); } } /* update pixmap location */ if(ctxt->x+ctxt->x_dir < 0) { ctxt->x_dir = 1; ctxt->pix_num = pick_pix(num_pix, ctxt->pix_num); } if((ctxt->x+(pix_width*multiplier))+ctxt->x_dir > width) { ctxt->x_dir = -1; ctxt->pix_num = pick_pix(num_pix, ctxt->pix_num); } if(ctxt->y+ctxt->y_dir < 0) { ctxt->y_dir = 1; ctxt->pix_num = pick_pix(num_pix, ctxt->pix_num); } if((ctxt->y+(pix_height*multiplier))+ctxt->y_dir > height) { ctxt->y_dir = -1; ctxt->pix_num = pick_pix(num_pix, ctxt->pix_num); } ctxt->x = ctxt->x+ctxt->x_dir; ctxt->y = ctxt->y+ctxt->y_dir; } til_module_t pixbounce_module = { .create_context = pixbounce_create_context, .destroy_context = pixbounce_destroy_context, .render_fragment = pixbounce_render_fragment, .name = "pixbounce", .description = "Pixmap bounce", .author = "Philip J Freeman ", };