#ifndef _RAY_GAMMA_H #define _RAY_GAMMA_H #include #include "ray_color.h" typedef struct ray_gamma_t { float gamma; uint8_t table[1024]; } ray_gamma_t; void ray_gamma_prepare(float gamma, ray_gamma_t *res_gamma); /* convert a color into a gamma-corrected, packed, 32-bit rgb pixel value */ static inline uint32_t ray_gamma_color_to_uint32_rgb(ray_gamma_t *gamma, ray_color_t color) { uint32_t pixel; if (color.x > 1.0f) color.x = 1.0f; if (color.y > 1.0f) color.y = 1.0f; if (color.z > 1.0f) color.z = 1.0f; pixel = (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.x)]; pixel <<= 8; pixel |= (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.y)]; pixel <<= 8; pixel |= (uint32_t)gamma->table[(unsigned)floorf(1023.0f * color.z)]; return pixel; } #endif