#ifndef _FB_H #define _FB_H #include #include #include #include /* for drmModeModeInfoPtr */ /* All renderers should target fb_fragment_t, which may or may not represent * a full-screen mmap. Helpers are provided for subdividing fragments for * concurrent renderers. */ typedef struct fb_fragment_t { uint32_t *buf; /* pointer to the first pixel in the fragment */ unsigned x, y; /* absolute coordinates of the upper left corner of this fragment */ unsigned width, height; /* width and height of this fragment */ unsigned frame_width; /* width of the frame this fragment is part of */ unsigned frame_height; /* height of the frame this fragment is part of */ unsigned stride; /* number of bytes from the end of one row to the start of the next */ } fb_fragment_t; /* This is a page handle object for page flip submission/life-cycle. * Outside of fb_page_get()/fb_page_put(), you're going to be interested in * fb_fragment_t. The fragment included here describes the whole page, * it may be divided via fb_fragment_divide(). */ typedef struct fb_page_t { fb_fragment_t fragment; } fb_page_t; typedef struct fb_t fb_t; fb_page_t * fb_page_get(fb_t *fb); void fb_page_put(fb_t *fb, fb_page_t *page); void fb_free(fb_t *fb); void fb_get_put_pages_count(fb_t *fb, unsigned *count); fb_t * fb_new(int drm_fd, uint32_t crtc_id, uint32_t *connectors, int n_connectors, drmModeModeInfoPtr mode, int n_pages); void fb_fragment_divide(fb_fragment_t *fragment, unsigned n_fragments, fb_fragment_t fragments[]); int fb_fragment_divide_single(const fb_fragment_t *fragment, unsigned n_fragments, unsigned num, fb_fragment_t *res_fragment); int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, unsigned num, fb_fragment_t *res_fragment); /* checks if a coordinate is contained within a fragment */ static inline int fb_fragment_contains(fb_fragment_t *fragment, int x, int y) { if (x < fragment->x || x >= fragment->x + fragment->width || y < fragment->y || y >= fragment->y + fragment->height) return 0; return 1; } /* puts a pixel into the fragment, no bounds checking is performed. */ static inline void fb_fragment_put_pixel_unchecked(fb_fragment_t *fragment, int x, int y, uint32_t pixel) { uint32_t *pixels = fragment->buf; /* FIXME this assumes stride is aligned to 4 */ pixels[((y - fragment->y) * (fragment->width + (fragment->stride >> 2))) + (x - fragment->x)] = pixel; } /* puts a pixel into the fragment, bounds checking is performed with a draw performed return status */ static inline int fb_fragment_put_pixel_checked(fb_fragment_t *fragment, int x, int y, uint32_t pixel) { if (!fb_fragment_contains(fragment, x, y)) return 0; fb_fragment_put_pixel_unchecked(fragment, x, y, pixel); return 1; } /* zero a fragment */ static inline void fb_fragment_zero(fb_fragment_t *fragment) { memset(fragment->buf, 0, ((fragment->width << 2) + fragment->stride) * fragment->height); } #endif