From 0c1e61f0a7f949b8ec895ae714349fb781ea40fb Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Mon, 25 Apr 2022 21:32:45 -0700 Subject: modules/flui2d: introduce another emitter; "clockgrid" Inspired by my little fomo match-four game PoC, this is a similar style phased emitter grid layout producing some neat turbulent interactions. Introduces an emitters={figure8,clockgrid} setting, and when clockgrid is used, a clockstep=[.05-.99] for the radians step made from one grid cell's emitter to the next where 1=2PI. --- src/modules/flui2d/flui2d.c | 152 ++++++++++++++++++++++++++++++++++++-------- 1 file changed, 124 insertions(+), 28 deletions(-) (limited to 'src') diff --git a/src/modules/flui2d/flui2d.c b/src/modules/flui2d/flui2d.c index 1c2715d..bbd3567 100644 --- a/src/modules/flui2d/flui2d.c +++ b/src/modules/flui2d/flui2d.c @@ -17,11 +17,6 @@ * - Vito Caputo 10/13/2019 */ - /* These knobs affect how the simulated fluid behaves */ -#define DEFAULT_VISCOSITY .000000001 -#define DEFAULT_DIFFUSION .00001 -#define DEFAULT_DECAY .0001 - #define ROOT 128 // Change this to vary the density field resolution #define SIZE ((ROOT + 2) * (ROOT + 2)) #define IX(i, j) ((i) + (ROOT + 2) * (j)) @@ -174,23 +169,41 @@ static void vel_step(int N, float *u, float *v, float *u0, float *v0, float visc project(N, u, v, u0, v0); } +typedef enum flui2d_emitters_t { + FLUI2D_EMITTERS_FIGURE8 = 0, /* this is the original/classic figure eight */ + FLUI2D_EMITTERS_CLOCKGRID, +} flui2d_emitters_t; + +typedef struct flui2d_setup_t { + til_setup_t til_setup; + float viscosity; + float diffusion; + float decay; + flui2d_emitters_t emitters; + float clockstep; +} flui2d_setup_t; typedef struct flui2d_context_t { - flui2d_t fluid; - float xf, yf; + flui2d_t fluid; + flui2d_emitters_t emitters; + float clockstep; + float xf, yf; } flui2d_context_t; -typedef struct flui2d_setup_t { - til_setup_t til_setup; - float viscosity; - float diffusion; - float decay; -} flui2d_setup_t; +#define FLUI2D_DEFAULT_EMITTERS FLUI2D_EMITTERS_FIGURE8 +#define FLUI2D_DEFAULT_CLOCKSTEP .5 + + /* These knobs affect how the simulated fluid behaves */ +#define FLUI2D_DEFAULT_VISCOSITY .000000001 +#define FLUI2D_DEFAULT_DIFFUSION .00001 +#define FLUI2D_DEFAULT_DECAY .0001 + static flui2d_setup_t flui2d_default_setup = { - .viscosity = DEFAULT_VISCOSITY, - .diffusion = DEFAULT_DIFFUSION, - .decay = DEFAULT_DECAY, + .viscosity = FLUI2D_DEFAULT_VISCOSITY, + .diffusion = FLUI2D_DEFAULT_DIFFUSION, + .decay = FLUI2D_DEFAULT_DECAY, + .emitters = FLUI2D_DEFAULT_EMITTERS, }; @@ -208,6 +221,8 @@ static void * flui2d_create_context(unsigned ticks, unsigned num_cpus, til_setup ctxt->fluid.visc = ((flui2d_setup_t *)setup)->viscosity; ctxt->fluid.diff = ((flui2d_setup_t *)setup)->diffusion; ctxt->fluid.decay = ((flui2d_setup_t *)setup)->decay; + ctxt->emitters = ((flui2d_setup_t *)setup)->emitters; + ctxt->clockstep = ((flui2d_setup_t *)setup)->clockstep; return ctxt; } @@ -230,19 +245,39 @@ static void flui2d_prepare_frame(void *context, unsigned ticks, unsigned n_cpus, { flui2d_context_t *ctxt = context; float r = (ticks % (unsigned)(2 * M_PI * 1000)) * .001f; - int x = (cos(r) * .4f + .5f) * (float)ROOT; /* figure eight pattern for the added densities */ - int y = (sin(r * 2.f) * .4f + .5f) * (float)ROOT; *res_fragmenter = flui2d_fragmenter; - ctxt->fluid.dens_prev[IX(x, y)] = 1.f; + switch (ctxt->emitters) { + case FLUI2D_EMITTERS_FIGURE8: { + int x = (cos(r) * .4f + .5f) * (float)ROOT; /* figure eight pattern for the added densities */ + int y = (sin(r * 2.f) * .4f + .5f) * (float)ROOT; - /* This orientation for the added velocities at the added densities isn't trying to - * emulate any sort of physical relationship to the movement - it's just creating a variety - * of turbulence. It'd be trivial to make it look like a rocket's jetstream or something. - */ - ctxt->fluid.u_prev[IX(x, y)] = cos(r * 3.f) * 10.f; - ctxt->fluid.v_prev[IX(x, y)] = sin(r * 3.f) * 10.f; + ctxt->fluid.dens_prev[IX(x, y)] = 1.f; + + /* This orientation for the added velocities at the added densities isn't trying to + * emulate any sort of physical relationship to the movement - it's just creating a variety + * of turbulence. It'd be trivial to make it look like a rocket's jetstream or something. + */ + ctxt->fluid.u_prev[IX(x, y)] = cos(r * 3.f) * 10.f; + ctxt->fluid.v_prev[IX(x, y)] = sin(r * 3.f) * 10.f; + break; + } + + case FLUI2D_EMITTERS_CLOCKGRID: { +#define FLUI2D_CLOCKGRID_SIZE (ROOT>>4) +#define FLUI2D_CLOCKGRID_STEP (ROOT/FLUI2D_CLOCKGRID_SIZE) + for (int y = FLUI2D_CLOCKGRID_STEP; y < ROOT; y += FLUI2D_CLOCKGRID_STEP) { + for (int x = FLUI2D_CLOCKGRID_STEP; x < ROOT; x += FLUI2D_CLOCKGRID_STEP, r += ctxt->clockstep * M_PI * 2) { + ctxt->fluid.dens_prev[IX(x, y)] = 1.f; + + ctxt->fluid.u_prev[IX(x, y)] = cos(r * 3.f); + ctxt->fluid.v_prev[IX(x, y)] = sin(r * 3.f); + } + } + break; + } + } /* These are the core of the simulation, and can't currently be threaded using the paper's implementation, so they * must occur serialized here in prepare_frame. It would be interesting to try refactor the API and tweak the @@ -319,6 +354,24 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett ".01", NULL }; + const char *emitters; + const char *emitters_values[] = { + "figure8", + "clockgrid", + NULL + }; + const char *clockstep; + const char *clockstep_values[] = { + ".05", + ".1", + ".25", + ".33", + ".50", + ".66", + ".75", + ".99", + NULL + }; int r; r = til_settings_get_and_describe_value(settings, @@ -326,7 +379,7 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett .name = "Fluid viscosity", .key = "viscosity", .regex = "\\.[0-9]+", - .preferred = TIL_SETTINGS_STR(DEFAULT_VISCOSITY), + .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_VISCOSITY), .values = values, .annotations = NULL }, @@ -341,7 +394,7 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett .name = "Fluid diffusion", .key = "diffusion", .regex = "\\.[0-9]+", - .preferred = TIL_SETTINGS_STR(DEFAULT_DIFFUSION), + .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_DIFFUSION), .values = values, .annotations = NULL }, @@ -356,7 +409,7 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett .name = "Fluid decay", .key = "decay", .regex = "\\.[0-9]+", - .preferred = TIL_SETTINGS_STR(DEFAULT_DECAY), + .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_DECAY), .values = decay_values, .annotations = NULL }, @@ -366,6 +419,38 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett if (r) return r; + r = til_settings_get_and_describe_value(settings, + &(til_setting_desc_t){ + .name = "Fluid emitters style", + .key = "emitters", + .regex = "^(figure8|clockgrid)", + .preferred = emitters_values[FLUI2D_DEFAULT_EMITTERS], + .values = emitters_values, + .annotations = NULL + }, + &emitters, + res_setting, + res_desc); + if (r) + return r; + + if (!strcasecmp(emitters, "clockgrid")) { + r = til_settings_get_and_describe_value(settings, + &(til_setting_desc_t){ + .name = "Fluid clockgrid emitters clock step", + .key = "clockstep", + .regex = "\\.[0-9]+", + .preferred = TIL_SETTINGS_STR(FLUI2D_DEFAULT_CLOCKSTEP), + .values = clockstep_values, + .annotations = NULL + }, + &clockstep, + res_setting, + res_desc); + if (r) + return r; + } + if (res_setup) { flui2d_setup_t *setup; @@ -384,6 +469,17 @@ static int flui2d_setup(const til_settings_t *settings, til_setting_t **res_sett return -EINVAL; } + for (int i = 0; emitters_values[i]; i++) { + if (!strcasecmp(emitters, emitters_values[i])) { + setup->emitters = i; + + break; + } + } + + if (setup->emitters == FLUI2D_EMITTERS_CLOCKGRID) + sscanf(clockstep, "%f", &setup->clockstep); + *res_setup = &setup->til_setup; } -- cgit v1.2.1