From ebaacbbb4af1e4445c015f7133b337b698185ba7 Mon Sep 17 00:00:00 2001 From: Philip J Freeman Date: Mon, 16 Dec 2019 16:15:27 -0800 Subject: stars: fix bugs, big refactor for resizing - use a context not globals - use floats and a "unit cube" to simulate the starfield --- src/modules/stars/starslib.c | 133 ------------------------------------------- 1 file changed, 133 deletions(-) delete mode 100644 src/modules/stars/starslib.c (limited to 'src/modules/stars/starslib.c') diff --git a/src/modules/stars/starslib.c b/src/modules/stars/starslib.c deleted file mode 100644 index 9d43062..0000000 --- a/src/modules/stars/starslib.c +++ /dev/null @@ -1,133 +0,0 @@ -/* - * a starfield simulation library from: https://github.com/ph1l/stars - * Copyright 2014 Philip J. Freeman - */ - -#include -#ifdef DEBUG -#include -#endif -#include "starslib.h" - -struct points -{ - int x, y, z; - struct points *next; -}; - -void new_universe( struct universe** u, int width, int height, int depth ) -{ - *u = malloc(sizeof(struct universe)); - - (*u)->width = width; - (*u)->height = height; - (*u)->depth = depth; - - (*u)->iterator = NULL; - (*u)->points = NULL; - #ifdef DEBUG - printf("NEW UNIVERSE: %lx: (%i,%i,%i)\n", (long unsigned int )(*u), (*u)->width, (*u)->height, (*u)->depth); - #endif - - return; -} - -void new_point( struct universe* u ) -{ - - struct points* p_ptr = malloc(sizeof(struct points)); - - p_ptr->x = (rand()%u->width - (u->width/2)) * u->depth; - p_ptr->y = (rand()%u->height - (u->height/2)) * u->depth; - p_ptr->z = u->depth; - - p_ptr->next = u->points; - u->points = p_ptr; - #ifdef DEBUG - printf("NEW POINT: %lx: (%i,%i,%i) next=%lx\n", (long unsigned int )p_ptr, p_ptr->x, p_ptr->y, p_ptr->z, (long unsigned int) p_ptr->next); - #endif - - return; -} - -void kill_point( struct universe* universe, struct points* to_kill ) -{ - - struct points *p_ptr, *last_ptr = NULL; - - - for ( p_ptr = universe->points; p_ptr != NULL; p_ptr = p_ptr->next) - { - if (p_ptr == to_kill) - { - #ifdef DEBUG - printf("KILL POINT: %lx: (%i,%i,%i).\n", (long unsigned int )p_ptr, p_ptr->x, p_ptr->y, p_ptr->z); - #endif - if (last_ptr == NULL) - { - universe->points = p_ptr->next; - } else { - last_ptr->next = p_ptr->next; - } - free(p_ptr); - } else { - last_ptr = p_ptr; - } - } - #ifdef DEBUG - printf("KILL POINT: %lx\n", (long unsigned int )p_ptr); - #endif - return; -} - -int process_point( struct universe *u, struct return_point *rp ) -{ - - if ( u->iterator == NULL ) { - if (u->points == NULL){ - return 0; - } else { - u->iterator = u->points; - } - } - - if ( u->iterator->z == 0 ){ - // Delete point that has reached us. - struct points *tmp = u->iterator; - u->iterator = u->iterator->next; - kill_point( u, tmp ); - return(-1); - } else { - // Plot the point - int x, y; - x = u->iterator->x / u->iterator->z; - y = u->iterator->y / u->iterator->z; - if ( abs(x) >= u->width/2 || abs(y) >= u->height/2 ){ - // Delete point that is off screen - struct points *tmp = u->iterator; - u->iterator = u->iterator->next; - kill_point( u, tmp ); - if ( u->iterator == NULL ) { - return(0); - } else { - return(-1); - } - } else { - int m = OPACITY_MAX*((u->depth-u->iterator->z)*4)/u->depth; - if ( m>OPACITY_MAX ){ m=OPACITY_MAX; } - u->iterator->z = u->iterator->z - 1; - #ifdef DEBUG - printf("RETURN POINT: %lx\n", (long unsigned int )u->iterator); - #endif - u->iterator = u->iterator->next; - rp->x = x; - rp->y = y; - rp->opacity = m; - if ( u->iterator == NULL ) { - return(0); - } else { - return(1); - } - } - } -} -- cgit v1.2.1