From 524db0cf19648e3c7c78d3e73103b7a0bdcd6bfc Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Wed, 18 Jan 2017 17:14:52 -0800 Subject: *: move source into src/ subdir Restoring some organizational sanity since adopting autotools. --- src/modules/sparkler/particle.h | 79 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 src/modules/sparkler/particle.h (limited to 'src/modules/sparkler/particle.h') diff --git a/src/modules/sparkler/particle.h b/src/modules/sparkler/particle.h new file mode 100644 index 0000000..95c117e --- /dev/null +++ b/src/modules/sparkler/particle.h @@ -0,0 +1,79 @@ +#ifndef _PARTICLE_H +#define _PARTICLE_H + +#include "bsp.h" +#include "fb.h" +#include "v3f.h" + +typedef struct particle_props_t { + v3f_t position; /* position in 3d space */ + v3f_t direction; /* trajectory in 3d space */ + float velocity; /* linear velocity */ + float mass; /* mass of particle */ + float drag; /* drag of particle */ + int of_use:1; /* are these properties of use/meaningful? */ +} particle_props_t; + +typedef enum particle_status_t { + PARTICLE_ALIVE, + PARTICLE_DEAD +} particle_status_t; + +typedef struct particle_t particle_t; +typedef struct particles_t particles_t; + +typedef struct particle_ops_t { + unsigned context_size; /* size of the particle context (0 for none) */ + int (*init)(particles_t *, particle_t *); /* initialize the particle, called after allocating context (optional) */ + void (*cleanup)(particles_t *, particle_t *); /* cleanup function, called before freeing context (optional) */ + particle_status_t (*sim)(particles_t *, particle_t *); /* simulate the particle for another cycle (required) */ + void (*draw)(particles_t *, particle_t *, int, int, fb_fragment_t *); /* draw the particle, 3d->2d projection has been done already (optional) */ +} particle_ops_t; + +struct particle_t { + bsp_occupant_t occupant; /* occupant node in the bsp tree */ + particle_props_t *props; + particle_ops_t *ops; + void *ctxt; +}; + + +//#define rand_within_range(_min, _max) ((rand() % (_max - _min)) + _min) +// the style of random number generator used by c libraries has less entropy in the lower bits meaning one shouldn't just use modulo, while this is slower, the results do seem a little different. +#define rand_within_range(_min, _max) (int)(((float)_min) + ((float)rand() / (float)RAND_MAX) * (_max - _min)) + +#define INHERIT_OPS NULL +#define INHERIT_PROPS NULL + + +static inline int particle_init(particles_t *particles, particle_t *p) { + if (p->ops->init) { + return p->ops->init(particles, p); + } + + return 1; +} + + +static inline void particle_cleanup(particles_t *particles, particle_t *p) { + if (p->ops->cleanup) { + p->ops->cleanup(particles, p); + } +} + + +static inline particle_status_t particle_sim(particles_t *particles, particle_t *p) { + return p->ops->sim(particles, p); +} + + +static inline void particle_draw(particles_t *particles, particle_t *p, int x, int y, fb_fragment_t *f) { + if (p->ops->draw) { + p->ops->draw(particles, p, x, y, f); + } +} + + +void particle_convert(particles_t *particles, particle_t *p, particle_props_t *props, particle_ops_t *ops); + +#endif -- cgit v1.2.1