From 3249e0e65e7a9361eb3604d46496182fda9f83c0 Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Sat, 9 Dec 2017 22:26:19 -0800 Subject: ray: add module context ray_context_t Before I can clean up the ray_scene_t._prepared kludge I need a place to keep state from frame prepare to render, enter context. Future commits will migrate the _prepared stuff into a separate ray_render_t which is constructed on prepare then acted on in fragment render. Then spatial acceleration structures may be added, constructed at prepare phase and shared across the concurrent rendering. --- src/modules/ray/ray.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/modules/ray') diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index 8688ad9..5f6326d 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -117,6 +117,22 @@ static ray_scene_t scene = { static float r; +typedef struct ray_context_t { +} ray_context_t; + + +static void * ray_create_context(void) +{ + return calloc(1, sizeof(ray_context_t)); +} + + +static void ray_destroy_context(void *context) +{ + free(context); +} + + static int ray_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment) { return fb_fragment_tile_single(fragment, 64, num, res_fragment); @@ -165,6 +181,8 @@ static void ray_render_fragment(void *context, fb_fragment_t *fragment) rototiller_module_t ray_module = { + .create_context = ray_create_context, + .destroy_context = ray_destroy_context, .prepare_frame = ray_prepare_frame, .render_fragment = ray_render_fragment, .name = "ray", -- cgit v1.2.3