From 524db0cf19648e3c7c78d3e73103b7a0bdcd6bfc Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Wed, 18 Jan 2017 17:14:52 -0800 Subject: *: move source into src/ subdir Restoring some organizational sanity since adopting autotools. --- src/modules/ray/ray_object_light.h | 67 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 src/modules/ray/ray_object_light.h (limited to 'src/modules/ray/ray_object_light.h') diff --git a/src/modules/ray/ray_object_light.h b/src/modules/ray/ray_object_light.h new file mode 100644 index 0000000..342c050 --- /dev/null +++ b/src/modules/ray/ray_object_light.h @@ -0,0 +1,67 @@ +#ifndef _RAY_OBJECT_LIGHT_H +#define _RAY_OBJECT_LIGHT_H + +#include + +#include "ray_light_emitter.h" +#include "ray_object_light.h" +#include "ray_object_point.h" +#include "ray_object_sphere.h" +#include "ray_object_type.h" +#include "ray_ray.h" +#include "ray_surface.h" + + +typedef struct ray_object_light_t { + ray_object_type_t type; + float brightness; + ray_light_emitter_t emitter; +} ray_object_light_t; + + +/* TODO: point is really the only one I've implemented... */ +static inline int ray_object_light_intersects_ray(ray_object_light_t *light, ray_ray_t *ray, float *res_distance) +{ + switch (light->emitter.type) { + case RAY_LIGHT_EMITTER_TYPE_POINT: + return ray_object_point_intersects_ray(&light->emitter.point, ray, res_distance); + + case RAY_LIGHT_EMITTER_TYPE_SPHERE: + return ray_object_sphere_intersects_ray(&light->emitter.sphere, ray, res_distance); + default: + assert(0); + } +} + + +static inline ray_3f_t ray_object_light_normal(ray_object_light_t *light, ray_3f_t *point) +{ + ray_3f_t normal; + + /* TODO */ + switch (light->emitter.type) { + case RAY_LIGHT_EMITTER_TYPE_SPHERE: + return normal; + + case RAY_LIGHT_EMITTER_TYPE_POINT: + return normal; + default: + assert(0); + } +} + + +static inline ray_surface_t ray_object_light_surface(ray_object_light_t *light, ray_3f_t *point) +{ + switch (light->emitter.type) { + case RAY_LIGHT_EMITTER_TYPE_SPHERE: + return ray_object_sphere_surface(&light->emitter.sphere, point); + + case RAY_LIGHT_EMITTER_TYPE_POINT: + return ray_object_point_surface(&light->emitter.point, point); + default: + assert(0); + } +} + +#endif -- cgit v1.2.1