From 811cdf683a7bed26f2be0e0e14d9f0039e2b8b9f Mon Sep 17 00:00:00 2001 From: Vito Caputo Date: Tue, 13 Dec 2016 17:17:08 -0800 Subject: text: update README and TODO --- README | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'README') diff --git a/README b/README index e05473e..4f9dbb6 100644 --- a/README +++ b/README @@ -1,3 +1,10 @@ +rototiller is, rendered entirely in software: + roto: a simple fixed-point tiled texture rotation + ray: a multi-threaded ray tracer + sparkler: a fireworks-like particle system with spatial interactions + +--- + This is a quick little graphics hack I put together to experiment with libdrm and this "dumb buffer" thingy David Airlie added to the kernel back in 2011. @@ -18,14 +25,6 @@ resolutions and abundant memory for 32bpp with page flipping. In my testing so far, this seems to work without even requiring root. -The test machine is a 1.6Ghz Core2 duo w/i915 and 1400x1050 (x61s w/SXGA+), and -rototiller64 only uses 30-40% of one core, rendering a flawless 50HZ. - -As for the files, they're identical, except rototiller64 writes 64-bit words at -a time to the graphics buffer, rototiller32 writes 32-bit words at a time. On -the test machine 64-bit is good for a few % CPU savings. I included the 32-bit -version since it's simpler to read and maybe you have a 32-bit box. - Before you try to run these things, realize this is direct libdrm graphics, it's going to compete with your X/wayland server. Switch to a plain virtual console to run the program. You don't need to quit X, just switch away from the @@ -33,7 +32,7 @@ X vt so it's not visible. To quit it's as simple as Ctrl-C, rototiller will otherwise run forever. -Do not try switching back to X while rototiller is running, Ctrl-C it first, or +Do not try switching back to X while rototiller is drawing, Ctrl-C it first, or X will get angry and exit when it tries to do drm things and can't. Your display may be left in an inconsistent state after exiting rototiller. -- cgit v1.2.1