summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-09-09configure: implement --with-audio=(no|yes)Vito Caputo
This adds the ability to turn off the audio/music parts of the API, removing the SDL2_Mixer dependency when disabled. It will also automatically disable the audio/music parts of the API when SDL2_Mixer isn't detected @ configure time and --with-audio was unspecified. It's a bit ugly with a bunch of #ifdef's in play.c, oh well.
2020-09-09configure: utilize config.hVito Caputo
Prep for conditional audio/music support, having automake-generated Makefiles which rebuild on configuration changes naturally occurs when the compilation units include config.h. It's unclear to me how to do this simply when the configuration only affects the generated Makefiles, since automake doens't seem to add a dependency on the Makefile for some reason.
2020-09-09bootstrap: switch to autoreconfVito Caputo
autoreconf is more comprehensive than running the separate stages manually
2020-07-31play: add flags to play_startup()Vito Caputo
Introduce flags for disabling audio/video/gamecontroller caps Most of the time, all of these will be desirable for a game. But sometimes I might use this as a quick bootstrap into SDL land, especially as I accumulate play_ops_t boilerplate I'd like to be maximally reusable. The video-only use case is particularly likely especially for development tools, and I'm likely to have a corpus of play_ops_t integrations for the myriad GL/vulkan flavors... Note the flags are plumbed down to the play_ops_t.init hook so ops implementations can also be flags-aware. I didn't try make things like audio samplerate/channels configurable, as this library is intended to be a vendored .a anyways there's no hard ABI/API commitments. It can always grow and evolve when the need arises.
2020-04-19*: initial commitVito Caputo
This is largely ripped out of Eon to try give a reusable scaffolding for accelerating SDL-based simple game development. I expect there to be future commits adding more configurability like a means of influencing which flags are passed to SDL_Init(), e.g. if you have no need for joystick support, don't pass in that flag, and libplay won't pass it to SDL_Init() and do the joystick opening/mapping dance, etc.
© All Rights Reserved