Age | Commit message (Collapse) | Author |
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ix2_insert_object
ix2_remove_object
ix2_move_object
becomes
ix2_object_new
ix2_object_free
ix2_object_move
to be more consistent with the other libraries intended to be used
with this.
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Much like libstage nodes can now have their position set using relative
AABBs, it's convenient to have the same paradigm in libix2.
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libix2 implements a simple spatial index of objects described by
2D axis-aligned bounding boxes (AABB).
It does so by internally utilizing a traditional quadtree data
structure.
At this time only simple AABB and point search queries are
supported, with a simple per-match callback interface.
It may make sense to in the future add support for indexing
other 2D shapes than AABBs, like circles.
It would also make senes to add more interesting search queries
like radial ranges and such.
The intended use is for broad-phase collision detection in
2D games.
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